14 May 2007

Title says it all. Pictures of walls.Man some of these are funny.Great content, amusing presentation, and occasional irony. Nothing quite like the venting of profound, repressed, anonymous vanda...

Posted on Monday, May 14, 2007 by Unknown

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08 May 2007

TeamPlain has a goto work-item search that opens up workitems, oddly enough. I wanted to use the Firefox search box to fire this off.Using the guide: Creating OpenSearch plug-ins for Firefox, I started putting together an XML OpenSearch description in notepad.Needing an icon, I Gimped out the logo from the TeamPlain site, took it past the data: URI...

Posted on Tuesday, May 08, 2007 by Unknown

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03 May 2007

So my screen went on the blink; more like the scramble. It was very upsetting, and it carried on like this for a few weeks. I used an external monitor and sometimes the regular screen would work. It was very unpredictable and would break without any cause, which frustrated the hell out of me.Eventually while sitting in a friend's loungue I decided...

Posted on Thursday, May 03, 2007 by Unknown

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So, I went to the 'My Coke Fest' in Joburg. It was pretty cool. Hoobastank rocked ;) their lead singer looked like he couldn't have been more than 20; turns out the whole band is over 30 -- there's hope for us yet.The picture (left) is of Hoobastank, with their lead singer standing on his box -- he was so tiny. Apparently he's Incubus' brother,...

Posted on Thursday, May 03, 2007 by Unknown

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Not only is Rocket Commander a pretty cool looking (but rather boring) MDX game with publicly available source, it turns out they've done a series of 10 30-minute video tutorials on the making of the game. Swe...

Posted on Thursday, May 03, 2007 by Unknown

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02 May 2007

So, I wanted to add substance to my craft. This was quite easy. I rearranged the points in the VertexBuffer into a list describing a triangle fan and fiddled to get that to work.pointList_VB = new VertexBuffer(typeof(CustomVertex.PositionColored), 12, device, Usage.Dynamic | Usage.WriteOnly, ...

Posted on Wednesday, May 02, 2007 by Unknown

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So, I had collected a lovely bunch of variables to track the position of the craft, looking something like this: (gotta love having your dev history in an SVN repo) private Vector3 p1rot; private Vector3 p1rotInput; private float p1rotForce; public Vector3 Player1Rotation { get { return p1rot; } ...

Posted on Wednesday, May 02, 2007 by Unknown

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01 May 2007

So, I demoed my game on battery power.. and it sucked. Interestingly whenever windows showed a tooltip, the game ran at full pelt.. something fishy there. But anyway, I introduced a Δt (delta t for the unicode (or greek) unaware) into my calculations. The first stumbling block was that I was using the tick counter, which sucks a bit. The thing is, even though it has damn good accuracy, it is only updated every now and then. Which is a bit odd. I managed to hack it into working by doing the following: private void Physics() { while...

Posted on Tuesday, May 01, 2007 by Unknown

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