19 April 2007

I wanted to have my game panel run inside a splitter with a collapsible properties panel. This was quite easy to achieve, merely needing the changing of the handle that directX was pointing at. i.e. changing this:d3dDevice = new Microsoft.DirectX.Direct3D.Device(0, Microsoft.DirectX.Direct3D.DeviceType.Hardware, this, flags, d3dpp);to this:d3dDevice...

Posted on Thursday, April 19, 2007 by Unknown

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17 April 2007

Update: I'm using MDX, Rein's using XNA and Colin has joined us using GL.My first deliverable was to have an object in a scene with tilt-to-steer and gravity.This is done.yay!The objectThe object is a triangle list primitive with a single triangle in it. Each vertex is differently coloured to help with orientation. It whizzes around quite satisfactorily...

Posted on Tuesday, April 17, 2007 by Unknown

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