
I wanted to have my game panel run inside a splitter with a collapsible properties panel. This was quite easy to achieve, merely needing the changing of the handle that directX was pointing at. i.e. changing this:d3dDevice = new Microsoft.DirectX.Direct3D.Device(0, Microsoft.DirectX.Direct3D.DeviceType.Hardware, this, flags, d3dpp);to this:d3dDevice...